Principal UX Designer
My interest in art spawned from an isolated rural childhood in which books, Madonna, plastic toys, consumer culture and the surrounding redwood forest stoked an active imagination.
Over and over again, I concocted a variety of alternate, complimentary worlds to the one I lived in: a LEGO city (featured in the book: Weird Rooms by A. Vertikoff), hand written comics, hundreds of made-up action figures illustrated on 3×5 cards, imaginary corporations plotted on graph paper, work-flows of sociological friend maps (before the internet), pyramids and towns made out of wood and earth, floor plans for shopping malls, and skyscrapers so tall they could only be drawn on the longest rolls of butcher paper – stapled together.
Today, I paint with a technique that feels true to that legacy. I apply acrylic to canvas but forgo the traditional brush for a plastic LEGO brick. The blocky brush leaves behind a series of analog (round) acrylic pixels as a footprint. I layer these pixels over one another, over and over, until the images floating through my mind come into resolution – impressionistic-ally speaking. As the dots come together, the image claims and incorporates recycled candy wrappers, and objects found on the streets of San Francisco: receipts, napkins, fabric softener, crack pipes, MUNI transit passes, the male tail, anything discarded and un-loved finds a home in my work.
I work at the House of Stud in the pixelstudio in the geographic heart of San Francisco. All are welcome to view the art and in-progress work, by appointment only.